|Sara (translated: Sarah)
|Vicar (VICR) / Master Monk (MMNK)
Sarah is one of Bowie’s school friends from the town of Granseal. She’s a Priest and therefore uses healing spells, with one exception – Blast. Her weapons are not very powerful for attacking, which can lead to her becoming weak, but I recommend that you keep using her as with the Vigor Ball she can have a special promotion to Master Monk. She’ll have the same spells as she would have had as a Vicar, but the Master Monk weapons are far more powerful and by making her cast a Heal spell every move she soon gains levels. It’s not uncommon to end up with a level 99 Master Monk. You won’t believe how strong she can really be until you try her!
Sarah’s Headquarters Quote:
“Remember. You’re our leader. We lose when you are defeated. OK?”
Many thanks to Wolfgang Landgraf for these animations!
Priest Class (PRST)
Vicar Class (VICR)
Master Monk Class (MMNK)
Statistics & Growth
The graphs below show the growth rate of Sarah’s statistics throughout the game, starting at level 1 (level 1 stats are based on growth rate if the character joined at any other level). These are adapted from the ASCII/Famitsu Shining Force II Guide Book, and so should be pretty accurate! However, please note that the charts are based on a standard game, in which no extra training is given to any characters. The growth may vary with extra training, and even from game to game, due to the random level-ups.
Priest (PRST) Class Weapons
Can also be equipped following promotion to VICR
Vicar (VICR) Class Weapons
Can only be equipped following promotion to VICR
Master Monk (MMNK) Class Weapons
Can only be equipped following promotion to MMNK
Below is a list of the spells learned by this character, and at which level the character needs to be for the spell level to increase.
Note: The game always assumes that a character has been promoted at level 20. For example, a spell learned at level 37 could be gained at level 37 before promotion, or level 17 after promotion if promoted before level 37. For more info on how the spells work, see the Spells Page.
Restores HP to allies
Cures poison, paralysis etc
Damages monsters with wind
Decreases monster’s AGI/DEF