When you return to Yeel, you’ll find the town is deserted… or is it? Play the piano in the tavern and a doorway will open up inside the church. Much as the Priest tries to force you to go away you succeed in the end and find the townsfolk living in tunnels under Yeel. You’ll find Chaz (son of Sir Hawel) here and he’ll offer to join you and your comrades.
Chaz’s Headquarters Quote: “Magic sure is helpful in a battle, isn’t it?”
The graphs below show the growth rate of Chaz’s statistics throughout the game, starting at level 1 (level 1 stats are based on growth rate if the character joined at any other level). These are adapted from the ASCII/Famitsu Shining Force II Guide Book, and so should be pretty accurate! However, please note that the charts are based on a standard game, in which no extra training is given to any characters. The growth may vary with extra training, and even from game to game, due to the random level-ups.
HP
MP
ATT
DEF
AGI
Base Class:
Key
Weapons
Wizard (WIZ) Class Weapons
Flail ATT +19 No special notes
Guardian Staff ATT +22 / DEF +5 No special notes
Indra Staff ATT +25 Steals monster’s MP
Mage Staff ATT +27 Mithril Weapon / Blaze Lv2
Great Rod ATT +28 Mithril Weapon
Supply Staff ATT +32 Mithril Weapon / Steals monster’s MP
Freeze Staff ATT +37 Mithril Weapon / Freeze Lv2
Mystery Staff ATT +39 Mithril Weapon / Regains 2MP/round
Demon Rod ATT +50 / AGI -10 Cursed Weapon / Steals your MP
Spells
Below is a list of the spells learned by this character, and at which level the character needs to be for the spell level to increase.
Note: The game always assumes that a character has been promoted at level 20. For example, a spell learned at level 37 could be gained at level 37 before promotion, or level 17 after promotion if promoted before level 37. For more info on how the spells work, see the Spells Page.
All the information you could need to know about each character, on their own individual pages. Including weapon & spell information, stat growth details, pictures, animations & screenshots.