The Shining Force: Tyrin

Name: Tyrin
Japanese: Paipa (translated: Piper)
Race: Elf
Class: Mage (MAGE)
Promotion: Wizard (WIZ) / Sorcerer (SORC)

After you’ve spoken to Creed and Evil Spirit, you can choose one of 4 characters to aid you in your quest. Tyrin the Mage is one of these, he was also the leader of the people on Floor World. If you don’t pick him, you can recruit him by going back to Creed’s mansion after Frayja has opened the gate at Moun. His promotion item is the secret book. While Karna is usually considered the best to choose of the four, Tyrin should not be underestimated, he can become a strong spellcaster and a valuable asset to your Force.

Tyrin’s Headquarters Quote:
“My powers should be a great help to you!”

Tyrin, Mage of the Shining Force
MAGE Tyrin
Tyrin, Mage of the Shining Force Tyrin, Wizard of the Shining Force Tyrin, Sorcerer of the Shining Force


Animations

Many thanks to Wolfgang Landgraf for these animations!

Mage Class (MAGE)

attack defend

Wizard Class (WIZ)

attack defend

Sorcerer Class (SORC)

attack defend


Statistics & Growth

Initial Statistics

LV HP MP ATT DEF AGI MOV Weapon Spells
24 29 49 36 25 30 5 Power Stick Blaze 2, Freeze 2

The graphs below show the growth rate of Tyrin’s statistics throughout the game, starting at level 1 (level 1 stats are based on growth rate if the character joined at any other level). These are adapted from the ASCII/Famitsu Shining Force II Guide Book, and so should be pretty accurate! However, please note that the charts are based on a standard game, in which no extra training is given to any characters. The growth may vary with extra training, and even from game to game, due to the random level-ups.

HP MP ATT DEF AGI
Base Class:
After Promotion:

Key


Weapons

Mage (MAGE) Class Weapons

Can also be equipped following promotion

Wooden Rod
ATT +3
No special notes
Short Rod
ATT +5
No special notes
Bronze Rod
ATT +8
No special notes
Iron Rod
ATT +12
No special notes
Power Stick
ATT +15
No special notes


Wizard (WIZ) / Sorcerer (SORC) Class Weapons

Can only be equipped following promotion

Flail
ATT +19
No special notes
Guardian Staff
ATT +22 / DEF +5
No special notes
Indra Staff
ATT +25
Steals monster’s MP
Mage Staff
ATT +27
Mithril Weapon / Blaze Lv2
Great Rod
ATT +28
Mithril Weapon
Supply Staff
ATT +32
Mithril Weapon / Steals monster’s MP
Freeze Staff
ATT +37
Mithril Weapon / Freeze Lv2
Mystery Staff
ATT +39
Mithril Weapon / Regains 2MP/round
Demon Rod
ATT +50 / AGI -10
Cursed Weapon / Steals your MP


Spells

Below is a list of the spells learned by this character, and at which level the character needs to be for the spell level to increase. When Tyrin is promoted to SORC, all previous spells are lost, and as such the levels at which he learns the SORC spells are purely levels gained after promotion.

Note: The game always assumes that a character has been promoted at level 20. For example, a spell learned at level 37 could be gained at level 37 before promotion, or level 17 after promotion if promoted before level 37. For more info on how the spells work, see the Spells Page.

MAGE/WIZ Spells

Blaze
Damages monsters with fire
Level 1 Level 2 Level 3 Level 4
1 11 51 56
Freeze
Damages monsters with ice
Level 1 Level 2 Level 3 Level 4
5 22 31 38
Sleep
Puts monsters to sleep
Level 1 Level 2 Level 3 Level 4
25
Bolt
Damages monsters with lightning
Level 1 Level 2 Level 3 Level 4
28 35 54 60

SORC Spells

Dao
Summons Dao
Level 1 Level 2 Level 3 Level 4
1 12
Apollo
Summons Apollo
Level 1 Level 2 Level 3 Level 4
3 16
Neptun
Summons Neptun
Level 1 Level 2 Level 3 Level 4
8 25
Atlas
Summons Atlas
Level 1 Level 2 Level 3 Level 4
20 29


Pictures