As soon as you wake up head right, towards the school. In the basement of the school, search the vase to find medical herb. Sarah the priest and Chester the knight will join you, then you should go to the castle. In the west wing of the castle are three chests, which contain medical herb, angel wing and antidote. When you go to the Tower, walk behind it and line yourself up between the two windows. Walk north as far as you can, then search to find a piece of mithril.
Battle 1
Granseal’s Tower
Boss: Gizmo directly over pink one
Monster |
# |
HP |
MP |
AT |
DF |
AG |
MV |
Gizmo
|
6 |
5 |
0 |
8 |
5 |
5 |
5 |
Granseal
After the battle, go to the boat in the east of Granseal. At the docks you will find a Quick Chicken amongst the right-hand barrels. In the bottom of the boat you’ll find a medical herb in the right-hand barrels. As you leave Granseal, Jaha the warrior will join you. Outside of Granseal there is a battle to get to Yeel
Battle 2
To Yeel or the South Shrine
Boss: Huge Rat closest to Yeel
Monster |
# |
HP |
MP |
AT |
DF |
AG |
MV |
Ooze
|
4 |
9 |
0 |
11 |
6 |
5 |
4 |
Huge Rat
|
2 |
10 |
0 |
12 |
8 |
7 |
6 |
South Shrine
If you go south to the Holy Sword’s Shrine before you go to Yeel, you can find a piece of mithril. It is located in the mountains around the shrine, the one that hangs down lowest as you go toward the cave. From here you should go to Yeel.
Yeel
Not a lot happens here. If you search the vase in the first house you come to you’ll find healing seed. From here, you need to exit through the top of the town to get to Hawel’s House. On the way, you’ll have a battle.
Battle 3
To Hawel’s House
Boss: Huge Rat closest to Hawel’s
Monster |
# |
HP |
MP |
AT |
DF |
AG |
MV |
Ooze
|
3 |
9 |
0 |
11 |
6 |
5 |
4 |
Huge Rat
|
2 |
10 |
0 |
12 |
8 |
7 |
6 |
Huge Bat
|
1 |
11 |
0 |
15 |
8 |
8 |
6 |
Hawel’s House
When Hawel dies, Kazin the mage joins the force. There are two chests in the house, containing antidote and healing drop. When you leave the house, there is a battle.
Battle 4
To Galam Jail
Boss: Galam Archer closest to Yeel
Monster |
# |
HP |
MP |
AT |
DF |
AG |
MV |
Huge Bat
|
3 |
11 |
0 |
15 |
8 |
8 |
6 |
Galam Archer
|
2 |
15 |
0 |
15 |
10 |
10 |
5 |
Galam Soldier
|
3 |
11 |
0 |
15 |
10 |
8 |
6 |
Galam
Whether you win or lose the battle, you are arrested and taken to Galam Jail. When you wake up in the prison, walk left and search the table to find the Chirrup Sandals. Slade will help you escape, and as soon as you land in his secret passage, walk up and search the wall. You’ll find a piece of mithril.
Battle 5
Inside Galam Castle
Boss: Galam Knight
Monster |
# |
HP |
MP |
AT |
DF |
AG |
MV |
Galam Archer
|
2 |
15 |
0 |
15 |
10 |
10 |
5 |
Galam Soldier
|
3 |
11 |
0 |
15 |
10 |
8 |
6 |
Galam Mage
|
2 |
14 |
5 |
15 |
9 |
11 |
5 |
Galam Knight
|
1 |
16 |
0 |
17 |
11 |
12 |
7 |
Galam
After the battle you will get the Jewel of Light. Slade the thief will join now. Inside Galam town you can sneak into the weapon store and find 2 medical herbs in the chests. You can’t use the north gate out of the town, so you have to go out the bottom, back to Granseal. When you leave, there will be another battle.
Battle 6
Escape to Granseal
Boss: Dark Cleric
Monster |
# |
HP |
MP |
AT |
DF |
AG |
MV |
Galam Archer
|
1 |
15 |
0 |
15 |
10 |
10 |
5 |
Galam Soldier
|
3 |
11 |
0 |
15 |
10 |
8 |
6 |
Galam Mage
|
2 |
14 |
5 |
15 |
9 |
11 |
5 |
Galam Knight
|
2 |
16 |
0 |
17 |
11 |
12 |
7 |
Dark Cleric
|
1 |
15 |
7 |
18 |
11 |
13 |
5 |
Granseal
When you arrive back here, you find that it is too late, the Galam Soldiers have already been. The animals from the pet shop have been set loose, but if you go to the small house with the vase and barrel, you will find one of them, cold and alone. Talk to him and he’ll join you (you get to name him, but his default name is Kiwi). He’s a tortoise and has a high defence and attack, Unfortunately he has only got 7 HP and never gets many more. He is very vulnerable to magic and eventually his defence will be the same as the others’. When you go to the castle (even though your mother asked you not to!), you’ll have to go to the Ancient Tower and fight a battle.
Battle 7
Kidnap of Elis
Boss: Dark Smoke left of lone demon statue
Monster |
# |
HP |
MP |
AT |
DF |
AG |
MV |
Galam Archer
|
3 |
15 |
0 |
15 |
10 |
10 |
5 |
Galam Mage
|
1 |
14 |
5 |
15 |
9 |
11 |
5 |
Galam Knight
|
3 |
16 |
0 |
17 |
11 |
12 |
7 |
Dark Cleric
|
1 |
15 |
7 |
18 |
11 |
13 |
5 |
Dark Smoke
|
2 |
18 |
20 |
22 |
13 |
13 |
6 |
Ancient Tower
After this, Princess Elis will be kidnapped, and you will get the Jewel of Evil. There will be an earthquake, forcing you to set sail from Grans to Parmecia, but before you leave, search the small hole made by the earthquake, outside the castle and to the right. You’ll find a mithril. That’s the end of Part One, as nothing happens on the journey on the boat…