Spell Details

How many MP each spell takes at various levels, what it does, how far away it can be cast and how many characters it affects.

Spell is the Spell’s name, LV is the level of that spell the rest of the details refer to, MP is the number of Magic Points to cast the spell, Range is how far from the player the spell can be cast, Affect is the area over which the spell has affect and the Effect is the result of the spell.

The following icons are displayed on characters/monsters stats sheets under certain conditions:

Status Icons

When an Attack spell has been cast on them
When a Boost spell has been cast on them
When a character is Cursed (remove with Detox)
When a Muddle spell has been cast on them
When a Sleep spell has been cast on them
When a Slow spell has been cast on them
When a Dispel/Silencing spell has been cast on them
When a character has been poisoned
When a character has been paralysed

Just as your characters can cast spells on monsters, monsters can cast spells on your characters. It is important therefore that you are able to recognise the above symbols and what they mean in order to avoid catastrophies (imagine a muddled Peter, or Slade with a gisarme attacking Bowie!). Poison, Paralysis and Dispel, can be easily cured with a Detox spell. Curses can also be removed with a high level Detox (or through a visit to the Priest), although re-equipping the cursed item will of course bring the curse back too.

Spell Ranges (R) & Affected Areas (A)

In the case of offensive spells, the centre square is not in the range.

Diagram to show Spell Ranges and Affected Areas

Defensive Spells

Spell LV MP Range Affect Effect
Attack 1 7 R3 A1 Boosts attack by about 40%
Aura 1 7 R3 A2 Restores up to 15 HP
2 11 R3 A3 Restores up to 15 HP
3 15 R3 A3 Restores up to 30 HP
4 20 N/A N/A Restores full HP to all characters
Boost 1 2 R1 A2 Boosts speed and defence by about 40%
2 5 R2 A3 Boosts speed and defence by about 40%
Detox 1 3 R1 A1 Cures poison
2 6 R2 A1 Cures poison & stun
3 10 R2 A1 Cures Poison, stun and curse
4 16 R3 A3 Cures Poison, stun and curse
Egress 1 8 N/A N/A Returns Force to the last save point
Heal 1 3 R1 A1 Restores up to 15 HP (18 after promo)
2 5 R2 A1 Restores up to 15 HP (18 after promo)
3 10 R3 A1 Restores up to 30 HP
4 20 R1 A1 Restores full HP

Offensive Spells

Spell LV MP Range Affect Effect
Apollo 1 10 R2 A2 Causes up to 23 HP damage in total
2 17 R2 A2 Causes up to 50 HP damage in total
Atlas 1 14 R2 A2 Causes up to 35 HP damage in total
2 23 R3 A2 Causes up to 73 HP damage in total
Blast 1 2 R1 A1 Causes up to 6 HP damage
2 5 R2 A2 Causes up to 8 HP damage
3 8 R2 A2 Causes up to 12 HP damage
4 8 R2 A1 Causes up to 30 HP damage
Blaze 1 2 R2 A1 Causes up to 6 HP damage
2 6 R2 A2 Causes up to 10 HP damage
3 10 R2 A2 Causes up to 15 HP damage
4 10 R2 A1 Causes up to 40 HP damage
Bolt 1 8 R2 A2 Causes up to 14 HP damage
2 15 R3 A3 Causes up to 16 HP damage
3 20 R3 A3 Causes up to 25 HP damage
4 20 R3 A1 Causes up to 60 HP damage
Dao 1 8 R2 A2 Causes up to 18 HP damage in total
2 15 R2 A2 Causes up to 40 HP damage in total
Desoul 1 8 R2 A1 Can drain the monster’s soul
2 13 R2 A2 Can drain the monster’s soul
Dispel 1 5 R2 A2 Enemy cannot use magic
Freeze 1 3 R2 A1 Causes up to 10 HP damage
2 7 R2 A2 Causes up to 12 HP damage
3 12 R3 A2 Causes up to 18 HP damage
4 12 R3 A1 Causes up to 50 HP damage
Muddle 1 6 R2 A2 Enemy’s attack is less accurate.
2 11 R2 A3 Enemy may attack himself, etc
Neptun 1 12 R2 A2 Causes up to 30 HP damage in total
2 19 R2 A2 Causes up to 61 HP damage in total
Sleep 1 4 R2 A1 Enemy falls asleep
Slow 1 3 R1 A2 Speed and defence drop about 40%
2 6 R2 A3 Speed and defence drop about 40%